The structure of RuneScape was one he carefully followed, and he built into the universe
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So, I set out to come up with my own idea, never really imagining the possibility of it being released, or even become an instant hit," he tells GamesIndustry.biz OSRS Gold. "I wanted to create something completely different from the existing idle game mould which was feature-rich and gave players real choice in how they would like to advance rather than simply increase numbers in a continuous cycle.
After pondering an idea while in a closed room I began to combine concepts and gameplay mechanics from classic MMOs and the popular idle game formula, creating something that could be enjoyed in a relaxed, mobile manner and fit in the busy life of a player."
He goes on to say: "While the numbers and stats stuff isn't what all players really enjoy about MMOs however, it's the thing that the majority of fans prefer once their exploration is over. Because it's typically central to the things that long-term players are focused on it's logical to include this as the primary element of the game's design. Additionally, it is compatible with the design elements that are common to many idle games."
While he took inspiration from other MMOs, the structure of RuneScape was one he carefully followed, and he built into the universe of Melvor Idle, a world that is a parallel one with the 20-year-old RPG. "RuneScape became such a foundational reference point for the game since it was a very fundamental gaming experience for me" the game's creator says."
As most of us I got into RuneScape because most of my friends played it. Its being web-based was a major factor in this, that low barrier to entry combined with RuneScape's scalar depth and complexity I kept coming back to it for so long which is something I was looking to recreate with Melvor Idle."
With Malcolm who was transparent about his ideas and his inspiration, word soon spread around Jagex that a fan was building a game based upon its own MMO. An employee flagged the idea to Jagex's management, with manager of product development Chris Pfeiffer telling us his team was impressed by "how much had been achieved and how much of it was in line the game's core values with RuneScape."
"The strategy for Melvor Idle is in sync with our core beliefs about what constitutes the game a living one -- which is why it was a natural fit our company," he says. "Furthermore the concept of offering someone in our community this opportunity has excited everyone in the business."
Pfieffer along with his colleagues buy inferno cape osrs, Pfieffer and his colleagues tried Melvor Idle on their own and were pleasantly surprised enough to reach out to Malcolm to discuss the possibility of working together early 2021.
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