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ลำดับตอนที่ #112 : The two word games that trick almost everyone
http://www.bbc.com/future/story/20160504-the-two-word-games-that-trick-almost-everyone
There’s
a word game we used to play at my school, or a sort of trick, and it works like
this. You tell someone they have to answer some questions as quickly as
possible, and then you rush at them the following:
“What’s
one plus four?!”
“What’s five plus two?!”
“What’s seven take away three?!”
“Name a vegetable?!”
Nine
times out of 10 people answer the last question with “Carrot”.
Now I
don’t think the magic is in the maths questions. Probably they just warm your
respondent up to answering questions rapidly. What is happening is that, for
most people, most of the time, in all sorts of circumstances, carrot is simply
the first vegetable that comes to mind.
This
seemingly banal fact reveals something about how our minds organise
information. There are dozens of vegetables, and depending on your love of
fresh food you might recognise a good proportion. If you had to list them
you’d probably forget a few you know, easily reaching a dozen and then slowing
down. And when you’re pressured to name just one as quickly as possible, you
forget even more and just reach for the most obvious vegetable you can think of
– and often that’s a carrot.
In cognitive science, we say
the carrot is “prototypical”
– for our idea of a vegetable, it occupies the centre of the web of associations which defines
the concept. You can test prototypicality directly by timing how long it takes
someone to answer whether the object in question belongs to a particular
category. We take longer to answer “yes” if asked “is a penguin a bird?” than
if asked “is a robin
a bird?”, for instance. Even when we know penguins are birds, the idea of
penguins takes longer to connect to the category “bird” than more typical
species.
So,
something about our experience of school dinners, being told they’ll help us
see in the dark, the 37 million tons of carrots the world consumes each year, and
cartoon characters from Bugs Bunny to Olaf the Snowman, has helped carrots work
their way into our minds as the prime example of a vegetable.
The
benefit to this system of mental organisation is that the ideas which are most
likely to be associated are also the ones which spring to mind when you need
them. If I ask you to imagine a costumed superhero, you know they have a cape,
can probably fly and there’s definitely a star-shaped bubble when they punch someone. Prototypes organise our
experience of the world, telling us what to expect, whether it is a superhero
or a job interview. Life would be impossible without them.
The drawback is that the
things which connect together because of familiarity aren’t always the ones
which should connect together because of logic. Another game we used to play
proves this point. You ask someone to play along again and this time you ask
them to say “Milk” 20 times as fast as they can. Then you challenge them to
snap-respond to the question “What do cows drink?”. The fun is in seeing how
many people answer “milk”. A surprising number do, allowing you to crow “Cows drink water,
stupid!”. We drink milk, and the concept is closely connected to the idea of
cows, so it is natural to accidentally pull out the answer “milk” when we’re
fishing for the first thing that comes to mind in response to the ideas “drink”
and “cow”.
Having
a mind which supplies
ready answers based on association is better than a mind which never supplies
ready answers, but it can also produce blunders that are much more damaging than claiming
cows drink milk. Every time we assume the doctor is a man and the nurse is
woman, we’re falling victim to the ready answers of our mental prototypes of
those professions. Such prototypes, however mistaken, may also underlie our
readiness to assume a man will be a better CEO, or a philosophy professor won’t
be a woman. If you let them guide how the world should be, rather than what it
might be, you get into trouble pretty quickly.
Advertisers
know the power of prototypes too, of course, which is why so much advertising
appears to be style over substance. Their job isn’t to deliver a persuasive
message, as such. They don’t want you to actively believe anything about their
product being provably
fun, tasty or healthy. Instead, they just want fun, taste or health to spring
to mind when you think of their product (and the reverse). Worming their way into
our mental associations is worth billions of dollars to the advertising industry,
and it is based on a principle no more complicated than a childhood game which
tries to trick you into saying “carrots”.
Proportion (n.)
the number or amount of a group orpart of something when compared to the whole:
the number, amount, or level of one thing whencompared to another:
cognitive (adj.)
connected with thinking or conscious mentalprocesses:
prototype (n.)
the first example of something, such as a machine or other industrial product,
from which all later forms aredeveloped:
occupies
(v.)
to fill, exist in, or use a place or period of time:
to keep someone busy or interested:
robin (n.)
a small, brown European bird with a red front, or asimilar but slightly larger brown bird of North America:
prime (adj.)
(n.) the period in your life when you are most active orsuccessful:
drawback (n.)
a disadvantage or the negative part of a situation:
crow (v.)
to talk in a proud and annoying way about something you have done:
blunders (n.)
a serious mistake, usually caused by not taking care orthinking:
Worm (v.)
to succeed in moving along in a difficult orcrowded situation,
by moving your body slowly andcarefully:
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