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ลำดับตอนที่ #5 : 40 Plot Points for a Classic Narrative Feature Film
1. Hook. Transition from the real world is into to the film world.
The film begins in ancient Greece with a mock-epic spoken narration beginning.
The musical narration by the five Muses who tell the tale ("The Gospel Truth") of how Zeus came to power and prevented the monstrous Titans from ruling the world.
2. Setup. Introduce the protagonist and show what is normal.
Hercules is born to Zeus and Hera, much to the pleasure of all the other gods except Hades.
3. Enter antagonist. Doing what he or she does best.
The Muses tell about an evil plan of Hades.
4. Plot goal/want. First plot goal defined when a problem arises.
Hades sends his minions, Pain and Panic, to kidnap Hercules.
5. Gauntlet. Antagonist goals established.
Hades will release the Titans in eighteen years, but Hercules will one day rise to power and prevent him from taking control of the world following by word from the Fates.
6. Inciting incident. An event that changes the status quo (what's normal).
Pain and Panic feed him a potion that will strip him of his immortality; however, they are interrupted, while Hercules becomes mortal, he retains his god-like strength because he didn't drink the last drop.
7. Plot goals restated. Protagonist is expelled from the comfortable world and thrust into unknown. Was the choice worth it? Act two begins.
Zeus manifests as his statue and tells him that he is Hercules' father, and that he must prove himself a true hero before he can rejoin the other gods on Mount Olympus.
8. Journey into unknown. Protagonist sets off to accomplish his goal, leaving what is sale and normal behind and entering, the vast unknown (physically, emotionally, or spiritually). A plan is usually established that should not go at all as planned.
Hercules decides to go to the Temple of Zeus ("Go the Distance").
Hercules rides on Pegasus and leaves the temple to seek out Philoctetes.
After completing his training, Hercules, Phil, and Pegasus set out to establish Hercules as a hero.
9. McGuffin. Hitchcock coined this term. A random, freaky, unforeseen event pushes the plot forward, shakes the protagonist out of reverie, and forces action.
En route to the city of Thebes, Hercules sees the beautiful Megara, who is being threatened by Nessus, a centaur. A smitten Hercules barely succeeds in rescuing Meg, and she thanks him before leaving.
Hades sends the Hydra to kill him. After a lengthy battle, Hercules finally prevails.
10. Investigation. The protagonist fumbles around in the dark to answer questions to accomplish, the plot goal.
Hercules tries to prove himself a hero at Thebes.
11. Meet mentor. A fully realized hero appears who is also a teacher, godlike titan, or super¬natural being.
Phil is an unhappy satyr and trainer of heroes. Phil has failed to train a true hero yet; he decides to take on Hercules as his final attempt ("One Last Hope").
12. First theme success. Show character growth with small success related to theme.
Hercules becomes a celebrity because of his exploits.
13. Triumph, first plot success. Protagonist accomplishes the first plot goal.
Hades then sends one monster after another to destroy Hercules, but he defeats them all easily ("Zero to Hero" and "Hercules").
14. Betrayal. Treachery by supporting characters or own weakness.
Meg enters the forest, and here it is revealed that she is conspiring with Hades. When Hades learns that Hercules is alive, he is enraged and plots to murder him again.
15. Turning Point/Big twist. A big plot twist, unexpected surprise, plot goal change, new information, or unforeseen problem occurs to test the new change in the character. The remainder of Act Two up until the climax focuses on the new main crisis.
Hades, realizing that his plans are jeopardized, sends Meg out to discover Hercules' weakness, promising her freedom in return.
16. Restate theme goal. Theme goal restated. Act Three begins.
Hercules is disappointed to learn from his father Zeus that he has yet to become a true hero, with the latter saying that defeating monsters and saving people is not enough; a true hero is "something more than that".
17. Mentor disabled. Protagonist needs to go at it alone; mentor too old to fight or is shackled.
Phil tries to warn Hercules, but Hercules refuses to believe him and knocks him to the ground in anger. Discouraged, Phil leaves for home.
18. Surrender. Pit protagonist against impossible odds and have the protagonist decide that the goal is unattainable. Protagonist gives up.
Hades arrives with a captured Meg and proposes a deal: if Hercules surrenders his strength for the next twenty-four hours, Meg will remain free from harm.
All gods have been captured by the Titans.
19. New solution. The protagonist discovers a different plot solu¬tion in a wildly unexpected way.
During the Titan's rampage, a column falls and almost crushes Hercules, but Meg pushes him out of the way, causing the column to fall on top of her. With Meg mortally injured, the deal is broken, and Hercules' strength is returned. Hercules promises Meg that he will save her.
20. Final confrontation. The protagonist challenges the antagonist to a fight that has been building since the start of the film.
Hercules heads to Olympus to defeat the other Titans.
Hercules throws the Titans into space where they explode harmlessly.
21. Death. The protagonist is defeated and supporting charac¬ters are disabled.
Disheartened by Meg's involvement with Hades, Hercules takes a severe beating.
He goes to Meg immediately but it was too late. She died.
22. Resurrection. Strength is gathered in preparation for confronting the antagonist.
Phil convinces Hercules to fight back, and Hercules uses his wits to defeat the Titan and save the city of Thebes.
23. Sacrifice. The former perceived plot strength is abandoned in pursuit of the plot goal.
Hades shows Hercules that Meg is trapped in the River Styx. Hercules trades his soul for Meg's, and Hades agrees on the condition that Hercules must get her soul out himself.
Hercules jumps into the river, but given that one must be dead to enter the river, he ages rapidly as he swims toward Meg.
24. Revelation. The protagonist has an epiphany of sudden understanding.
Hercules spends the day with Meg, who finds herself falling in love with him ("I Won't Say (I'm in Love)"). When Hades intervenes, she turns on him and tells him that Hercules has no weaknesses; but Hades realizes that Meg herself is Hercules' one weakness.
Phil learns of Meg's involvement with Hades.
25. Climax. The protagonist defeats the antagonist in a moment of greatest intensity.
The Fates try to cut Hercules' lifeline, but they find that they couldn't, for Hercules has become a true hero through his selfless actions, thereby restoring his godhood and immortality.
26. Resolution, who lives, who dies, who get he girl/ guy?
The other souls grab Hades and pull him down into the river.
Hercules revives Meg and become immortal , so he can returns to Olympus.
Hercules chooses to become mortal again and stay with Meg.
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