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    c0dE + c0dE

    ลำดับตอนที่ #7 : c0de -- ตัวอักษรค่อยๆวิ่งมารวมกันที่ STUTUS BAR

    • อัปเดตล่าสุด 26 ม.ค. 51


    <SCRIPT LANGUAGE="JavaScript">
    // set speed of banner (pause in milliseconds between addition of new character)
    var speed = 10

    // decrease value to increase speed (must be positive)
    // set pause between completion of message and beginning of following message
    var pause = 1500

    // increase value to increase pause
    // set initial values
    var timerID = null
    var bannerRunning = false

    // create array
    var ar = new Array()

    // assign the strings to the array's elements
    ar<0> = "
    พิมพ์ข้อความที่ 1 ที่นี่"
    ar<1> = "
    พิมพ์ข้อความที่ 2 ที่นี่"
    ar<2> = "
    พิมพ์ข้อความที่ 3 ที่นี่"
    ar<3> = "
    พิมพ์ข้อความที่ 4 ที่นี่"

    // assign index of current message
    var message = 0

    // empty string initialization
    var state = ""

    // no value is currently being displayed
    clearState()

    // stop the banner if it is currently running
    function stopBanner() {
    // if banner is currently running
    if (bannerRunning)
    // stop the banner
    clearTimeout(timerID)
    // timer is now stopped
    timerRunning = false
    }

    // start the banner
    function startBanner() {
    // make sure the banner is stopped
    stopBanner()
    // start the banner from the current position
    showBanner()
    }

    // assign state a string of "0" characters of the length of the current message
    function clearState() {
    // initialize to empty string
    state = ""
    // create string of same length containing 0 digits
    for (var i = 0; i < ar.length; ++i) {
    state += "0"
    }
    }

    // display the current message
    function showBanner() {
    // if the current message is done
    if (getString()) {
    // increment message
    message++
    // if new message is out of range wrap around to first message
    if (ar.length <= message)
    message = 0
    // new message is first displayed as empty string
    clearState()
    // display next character after pause milliseconds
    timerID = setTimeout("showBanner()", pause)
    }
    else {
    // initialize to empty string
    var str = ""
    // built string to be displayed (only character selected thus far are displayed)
    for (var j = 0; j < state.length; ++j) {
    str += (state.charAt(j) == "1") ? ar.charAt(j) : " "
    }
    // partial string is placed in status bar
    window.status = str
    // add another character after speed milliseconds
    timerID = setTimeout("showBanner()", speed)
    }
    }

    function getString() {
    // set variable to true (it will stay true unless proven otherwise)
    var full = true
    // set variable to false if a free space is found in string (a not-displayed char)
    for (var j = 0; j < state.length; ++j) {
    // if character at index j of current message has not been placed in displayed string
    if (state.charAt(j) == 0)
    full = false
    }
    // return true immediately if no space found (avoid infinitive loop later)
    if (full) return true
    // search for random until free space found (braoken up via break statement)
    while (1) {
    // a random number (between 0 and state.length - 1 == message.length - 1)
    var num = getRandom(ar.length)
    // if free space found break infinitive loop
    if (state.charAt(num) == "0")
    break
    }
    // replace the 0 character with 1 character at place found
    state = state.substring(0, num) + "1" + state.substring(num + 1, state.length)
    // return false because the string was not full (free space was found)
    return false
    }

    function getRandom(max) {
    // create instance of current date
    var now = new Date()
    // create a random number (good generator)
    var num = now.getTime() * now.getSeconds() * Math.random()
    // cut random number to value between 0 and max - 1, inclusive
    return num % max
    }
    startBanner()
    // -->
    </SCRIPT>


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